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Partial Imitation Hinders Emergence of Cooperation in the Iterated Prisoner's Dilemma with Direct Reciprocity

机译:部分模仿阻碍了直接对等的迭代囚徒困境中合作的出现

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The evolutionary time scales for various strategies in the iterated Prisoner's Dilemma on a fully connected network are investigated for players with finite memory, using two different kinds of imitation rules: the (commonly used) traditional imitation rule where the entire meta-strategy of the role model is copied, and the partial imitation rule where only the observed subset of moves is copied. If the players can memorize the last round of the game, a sufficiently large random initial population eventually reaches a cooperative equilibrium, even in an environment with bounded rationality (noise) and high temptation. With the traditional imitation rule the time scale to cooperation increases linearly with decreasing intensity of selection (or increasing noise) in the weak selection regime, whereas partial imitation results in an exponential dependence. Populations with finite lifetimes are therefore unlikely to ever reach a cooperative state in this setting. Instead, numerical experiments show the emergence and long persistence of a phase characterized by the dominance of always defecting strategies.
机译:使用两种不同的模仿规则,针对具有有限记忆力的玩家,研究了全连接网络上迭代囚徒困境中各种策略的演化时间尺度:(通常使用的)传统模仿规则,即角色的整个元策略复制模型,并复制仅模仿观察到的动作子集的部分模仿规则。如果玩家能够记住游戏的最后一轮,那么即使在有限理性(噪音)和高诱惑力的环境中,足够大的随机初始种群最终也会达到合作均衡。在传统的模仿规则下,在弱选择条件下,合作的时间尺度随选择强度的降低(或噪声增加)线性增加,而部分模仿则导致指数依赖性。因此,在这种情况下,具有有限寿命的种群不可能达到合作状态。取而代之的是,数值实验表明了一个以总是缺陷策略为主导的阶段的出现和长期存在。

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