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A Ring Infrastructure for Neighbor-Centric Peer-to-Peer Applications

机译:用于邻居为中心的对等应用的环基础架构

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We propose a peer-to-peer system that supports distributed virtual world applications. For these applications, the connections between directly neighboring peers are of the utmost importance. To minimize wide area network traffic and average latency, peers that belong to the same subnet, are grouped together, and these groups are interconnected via wide area connections. To build up and maintain this optimized peer-to-peer structure, we developed a set of protocols that efficiently handle the joining and leaving of peers as well as failure situations. Peers are arranged in the logical ring structure using a two-step discovery and join procedure. The first step uses broadcast messages to discover peers in a local subnet, followed by a local join. If no peer answers in the local subnet, a remote join is performed. With the implemented recovery procedures, our peer-to-peer system can survive multi-node failures in a local subnet as well as the failure of an entire subnet.
机译:我们提出了一个对等系统,支持分布式虚拟世界应用程序。对于这些应用程序,直接邻近对等体之间的连接至关重要。为了最大限度地减少广域网路流量和平均延迟,属于同一子网的对等体被分组在一起,并且这些组通过广域连接互连。为了构建和维护这种优化的对等结构,我们开发了一组协议,可有效处理对等体的加入和离开以及故障情况。使用两步发现和加入程序,对等体排列在逻辑环结构中。第一步使用广播消息来发现本地子网中的对等体,然后是本地连接。如果在本地子网中没有对等答案,则执行远程连接。通过实现的恢复过程,我们的点对点系统可以在本地子网中存活多节点故障以及整个子网的故障。

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