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Feedback Design in Augmented Musical Instruments: A Case Study with an AR Drum Kit

机译:增强乐器中的反馈设计:用AR鼓套件进行案例研究

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摘要

In this paper, we introduce the AR (augmented reality) drum kit that supports a self-training process with visual guidance and feedback. While musical instruments play requires repetitive practice, the learner often easily loses interest and gives up making effort on learning. Therefore, our system was designed to keep intrinsic motivation by offering playful features, such as a game-like user interface and a variety of tasks with different difficulty levels. Moreover, as a drum kit offers distributed interaction points (i.e., drum pads), visual guidance information needs to consider that the player's attention would be fragmented during a performance. Available cognitive resources are limited for each task in such a multitasking environment, thus the information should be simple and lightweight in order not to require explicit attention. We developed several presentation styles, such as direct projection to drum pads and ambient projection on the wall, to evaluate the usability of the system. We also report preliminary user study results to identify further design issues for the future work.
机译:在本文中,我们介绍了支持自培训过程的AR(增强现实)鼓套件,具有视觉指导和反馈。虽然乐器戏剧需要重复的实践,但学习者经常很容易损失兴趣并放弃努力学习。因此,我们的系统旨在通过提供俏皮功能,例如游戏等用户界面和各种具有不同难度级别的任务来保持内在动机。此外,作为鼓套件,提供分布式交互点(即,鼓焊盘),视觉指导信息需要考虑玩家的注意力在性能期间将是分散的。可用的认知资源对于如此多任务环境中的每项任务有限,因此信息应该简单而重量轻,以便不需要明确地关注。我们开发了几种演示方式,例如直接投射到墙上的鼓焊盘和环境投影,以评估系统的可用性。我们还报告了初步用户学习结果,以确定未来工作的进一步设计问题。

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