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Collaborative Engagement in Multiple Design Environments

机译:多种设计环境中的协同参与

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Studies of design activities have revealed identifies differences in the engagement in problem framing activities. The studies on categorization, feature, and relation of different kinds of design activities have revealed different forms of participation and support. It has been broadly agreed that paper-based sketching helps designers engage in the design process, yet the ways in which digital design tools remains less clear, in spite of the increased prominence they have claimed in design processes. Typically these tools have been used in supporting discrete problem solving processes or in presentations. For their potentials to be realized, however, we need to engage them more deeply in design exploration. The position has been taken that digital tools inhibit design communication between mind and hand, interrupting `problem framing'' activities Such statements encourage a reluctance in the use of digital tools to aid the act of designing, especially in creative design processes. This attitude has also influenced the teaching and use of digital tools in design education. Not all evidence supports this position. Previous studies have shown that digital tools can afford high level communication that contributes to successful design and design learning. Recognizing that different design tools have their distinct affordances, it can be postulated that design students using digital media can engage in different processes compared to using paper media.
机译:设计活动的研究揭示了识别框架活动的参与的差异。不同类型设计活动的分类,特征和关系的研究揭示了不同形式的参与和支持。已经广泛地同意纸质的速写有助于设计师从事设计过程,但数字设计工具的方式仍然不太清晰,尽管他们在设计过程中所声称的突出突出增加。通常,这些工具已经用于支持离散问题解决过程或演示。然而,为了实现潜力,我们需要更深入地在设计探索中更深入地参与它们。该位置已经禁止数字工具抑制了心灵和手之间的设计通信,中断“问题框架”活动此类陈述鼓励不愿意使用数字工具来帮助设计的行为,特别是在创造性的设计过程中。这种态度也影响了设计教育中数字工具的教学和使用。并非所有证据都支持这个职位。以前的研究表明,数字工具可以负担高级通信,这有助于成功设计和设计学习。认识到不同的设计工具具有他们独特的可取性,可以假设使用数字媒体的设计学生可以与使用纸张介质相比使用不同的过程。

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