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On the Effectiveness of Punishments in a Repeated Epidemic Dissemination Game

机译:重复流行病传播游戏中惩罚的有效性

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This work uses Game Theory to study the effectiveness of punishments as an incentive for rational nodes to follow an epidemic dissemination protocol. The dissemination process is modeled as an infinite repetition of a stage game. At the end of each stage, a monitoring mechanism informs each player of the actions of other nodes. The effectiveness of a punishing strategy is measured as the range of values of the benefit-to-cost ratio that sustain cooperation. This paper studies both public and private monitoring. Under public monitoring, we show that direct reciprocity is not an effective incentive, whereas full indirect reciprocity provides a nearly optimal effectiveness. Under private monitoring, we identify necessary conditions regarding the topology of the graph in order for punishments to be effective. When punishments are coordinated, full indirect reciprocity is also effective under private monitoring.
机译:这项工作使用博弈论来研究惩罚的有效性,以此来激励理性节点遵循流行病传播协议。传播过程被建模为舞台游戏的无限重复。在每个阶段结束时,监视机制都会将其他节点的操作通知每个玩家。惩罚策略的有效性以维持合作的利益成本比值的范围来衡量。本文研究了公共和私人监控。在公众监督下,我们表明直接互惠不是有效的激励机制,而完全间接互惠则提供了近乎最佳的效果。在私人监视下,我们确定了与图的拓扑有关的必要条件,以使惩罚有效。如果协调惩罚,在私人监督下完全间接的对等也是有效的。

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