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Data Visualisation, User Experience and Context: A Case Study from Fantasy Sport

机译:数据可视化,用户体验和上下文:Fantasy Sport的案例研究

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Fantasy Football is a rapidly growing online social game. As users become more sophisticated and technology advances, the amount of data that is available to inform users' decision making is growing rapidly. Representing this data in an informative and engaging way can be a challenge but data visualisation offers many ways to achieve this. This paper focuses on the design of interactive solutions that are measured against existing products by way of a comparative evaluation. In order to study the impact on user performance, efficiency and accuracy are measured for clearly defined tasks carried out on each design. The user experience is measured to understand the satisfaction and perceived ease of use of each visualisation system. This study will be useful to validate or challenge existing principles of data visualisation design and perception as well as offering suggestions for improving fantasy football products. The study will also serve as a case study to support further research into data visualisation evaluation methods. The paper concludes by discussing the findings and possible areas for further research and design.
机译:《梦幻足球》是一款快速发展的在线社交游戏。随着用户变得越来越老练和技术进步,可用于通知用户决策的数据量正在迅速增长。以信息丰富且引人入胜的方式表示此数据可能是一个挑战,但数据可视化提供了许多方法来实现这一目标。本文着重于交互式解决方案的设计,该解决方案是通过比较评估对现有产品进行衡量的。为了研究对用户性能的影响,针对在每个设计上执行的明确定义的任务,测量了效率和准确性。测量用户体验是为了了解每个可视化系统的满意度和易于使用的感觉。这项研究将有助于验证或挑战数据可视化设计和感知的现有原理,并为改进幻想足球产品提供建议。该研究还将作为案例研究,以支持对数据可视化评估方法的进一步研究。本文通过讨论研究结果和可能进行进一步研究和设计的领域作为总结。

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