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User Experience in Games with HMD Glasses through First and Third Person Viewpoints with Emphasis on Embodiment

机译:通过强调实施例的第一和第三人称观点,使用HMD眼镜的游戏用户体验

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This paper presents a comparative usability evaluation based on the user experience in two mobile games using a Head Mounted Display device, in the first-person and thirdperson points of view with emphasis on their influence on the sense of embodiment. In addition to usability tests with participants, experiences focused on self-location, agency, and body belonging have also been evaluated. The results show a significant influence of the following aspects on the sense of embodiment: first-person point of view; character’s movement control when in sync with the player’s move; and participant gender.
机译:本文介绍了一种基于用户在两个移动游戏中使用头戴式显示设备的用户体验的比较可用性评估,在第一人称和第三员视点中强调它们对实施例的影响。除了与参与者的可用性测试之外,还评估了专注于自我定位,机构和身体归属的经验。结果表明以下方面对实施方式的意义有重大影响:第一人称观点;角色的运动控制与玩家的移动同步;和参与性别。

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