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A Peer-to-Peer Multicast Architecture for Supporting Collaborative Virtual Environments (CVEs) in Medicine

机译:用于在医学中支持协作虚拟环境(CVES)的点对点组播架构

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Collaborative Virtual Environments (CVEs) can improve the way remote users interact with one another while learning or training skills on a given task. One CVE's application is the possibility of simulating medical procedures in which a group of remote users can train and interact simultaneously. It is important that networking issues and performance evaluation of CVEs allows us to understand how such systems can work in the Internet, as well as the requirements for multisensorial and real-time data. Thus, this paper discloses implementation issues of a peer-to-peer multicast network architecture on the collaborative module of the CyberMed VR framework. The multicast protocol is known to provide better scalability and decrease the use of bandwidth on CVEs, allowing better Quality of Experience (QoE). Finally it presents the results of a performance evaluation experiment.
机译:协作虚拟环境(CVES)可以改进远程用户在彼此的学习或培训技能时互动的方式。一个CVE的应用程序是模拟医疗程序的可能性,其中一组远程用户可以同时培训和交互。重要的是,对CVES的网络问题和性能评估使我们能够了解这些系统如何在互联网上工作,以及多或实时数据的要求。因此,本文公开了在Cyber​​y VR框架的协作模块上的点对点多播网络架构的实现问题。已知多播协议提供更好的可扩展性并降低CVVE上的带宽使用,允许更好的体验(QoE)。最后,它提出了绩效评估实验的结果。

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