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Shader Integration in a Virtual Reality Framework

机译:虚拟现实框架中的着色器集成

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This paper discusses the integration of Shaders in a Virtual Reality framework named Cyber Med, showing how this could enhance the system's realism by making it possible to include advanced Computer Graphics (CG) techniques. Cyber Med's current and future structures are shown in this paper, emphasizing the new classes, which are responsible for Shader activities and generating some necessary CG functionalities.
机译:本文讨论了着色器在名为Cyber​​ Med的虚拟现实框架中的集成,展示了如何通过使其能够包含高级计算机图形(CG)技术来增强系统的真实性。本文展示了Cyber​​ Med的当前和未来结构,重点介绍了负责Shader活动并生成某些必要CG功能的新类。

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