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Patterns-Oriented Design Applied to Cross-Platform Web-based Interactive Systems

机译:面向模式设计应用于跨平台基于Web的交互式系统

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Design pattern suggests that developers must be able to reuse proven solutions emerging from the best design practices to solve common design problems while composing patterns to create reusable designs that can be mapped to different platforms. Without this, cross-platform Web applications designers are not properly applying design solutions or take full benefit of the power of patterns as reuse blocks, resulting in poor performance, poor scalability, and poor usability. Furthermore, the designer may "reinvent the wheel" when attempting to implement the same design for different platform. In this paper, we first introduce different types of Web design patterns as a vehicle for capturing and reusing good designs while detailing a motivating exemplar on how Web design patterns can be composed to create a generic Web application design. Then, we discuss why patterns are a suitable means for mapping a Web design to new platforms while maintaining its intrinsic quality attributes.
机译:设计模式表明,开发人员必须能够从最佳设计实践中重复使用经过验证的解决方案,以解决常见的设计问题,同时构图创建可重复使用的设计,可以映射到不同的平台。如果没有这一点,跨平台Web应用程序设计人员无法正确地应用设计解决方案或充分利益模式作为重用块的功能,导致性能差,可扩展性差,可用性差。此外,当试图为不同平台实现相同的设计时,设计者可以“重新发明轮子”。在本文中,我们首先将不同类型的网页设计模式作为用于捕获和重用良好设计的车辆,同时详细说明如何组成Web设计模式如何创建通用Web应用程序设计。然后,我们讨论为什么模式是用于将Web设计映射到新平台的合适手段,同时保持其内在的质量属性。

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