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Reuse of Reconstructed Model of Human Skull for Anthropological and Anthropoid Morphological Model Estimation

机译:人类颅骨重建模型对人类学和人类形态模型估计的重建模型

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This paper proposes a practical, topologically robust and ranging-error resistive shape modeling procedure that approximates a real 3D object, such as an archeological artifact, with the matrix-formatted organized meshing, enabling high-density scanning for high-resolution reconstruction, the successive 3D shape manipulation and reuse of the reconstructed model for morphological approximation of anthropological and anthropoid skulls. A face array listing (topology), which defines the vertex (mesh point) connectivity and the shape of the mesh, is pre-assigned to meet the desired scanning. Stable meshing, and hence, an accurate approximation, free from the shape ambiguity unavoidable in the widely used "retrieving topology from geometry" modeling procedures based on, for instance, Delaunay tessellations, is then accomplished. This proposal allows a practical and versatile reconstruction of the skull and the successive 3D shape modification reused for anthropological and anthropoid morphology based on their local shape-oriented characteristics, not on simple criteria, such as a root-mean-square deviation.
机译:本文提出了一种实用,拓扑稳健和测距误差形状建模过程,其近似于真正的3D对象,例如考古工件,具有矩阵格式的有组织的网格,实现高分辨率重构的高密度扫描,连续3D形状操纵与重建模型的形态逼近的人类学和人物头骨的形态逼近。定义顶点列表(拓扑),它定义顶点(网格点)连接和网格形状,以满足所需的扫描。然后,然后完成基于例如Delaunay Tessellations的广泛使用的“从几何”建模程序中广泛使用的“检索拓扑”中不可避免的形状模糊不可避免的形状模糊的精确映射。该提议允许基于其局部形状的特征,对人类学和人类形态重复使用的颅骨和连续的3D形状改造的实际和多功能地重建,而不是在简单的标准上,例如根均方偏差。

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