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An Architecture for Cognitive Modeling to Support Real-Time Adaptation and Motivational Responses in Video Games

机译:用于支持视频游戏中实时适应和动机响应的认知建模架构

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Currently, there are tremendous advances in gaming technologies to improve physical realism of environments and characters. However, game characters are still lacking in the cognitive realism, thus video games and game development tools need to provide functionality to support real-time adaptation and appropriate response to internal motivations. In this paper we propose an architecture for cognitive modeling based on well-known cognitive architectures like ACT-R and Soar. It describes a methodology for developing a behavioral system and it emphasizes an ethological sensing modeling to simulate more realistic behaviors. This methodology serves to develop a component-based system that could improve the ability to create intelligent virtual agents. In this phase of implementation, we present preliminary results of modeling behavior of a fish character in an undersea world using a game engine.
机译:当前,游戏技术在改善环境和角色的真实感方面取得了巨大的进步。但是,游戏角色仍然缺乏认知现实性,因此视频游戏和游戏开发工具需要提供功能以支持实时适应和对内部动机的适当响应。在本文中,我们提出了一种基于知名认知架构(例如ACT-R和Soar)的认知建模架构。它描述了开发行为系统的方法,并强调了一种行为学感测模型来模拟更现实的行为。此方法有助于开发基于组件的系统,该系统可以提高创建智能虚拟代理的能力。在此实施阶段,我们提供使用游戏引擎对海底世界中的鱼角色进行行为建模的初步结果。

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