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A Serious Game to Make People Aware of Behavioral Symptoms in Tourette Syndrome

机译:一个严肃的游戏,让人们意识到Tourette综合症中的行为症状

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Serious games have become a motivational engine to get knowledge, skills and fun at the same time. First of all, the player has to feel that he is playing a game where the learning is only a consequence of the playing actions and it is essential to use reliable sources of information to design them in order to obtain the desired results. Tourette syndrome is a neurological disorder poorly understood by society. Through a game is possible to get people's attention and influence them about the negative effects produced by lack of comprehension, especially in scholar environments. In this paper, we propose the design and development of a serious game as learning tool and generator of interest about Tourette syndrome in a web-based environment. Furthermore, we analyzed the influence of stress level in the appearance of each symptom and we represented how each of them affects the player performance. It serves as an analogy of how patients feel in a social circle as a classroom, when people do not understand the disease implications.
机译:严肃的游戏已成为一个激励发动机,同时获得知识,技能和乐趣。首先,玩家必须觉得他正在玩游戏,其中学习只是竞争行为的结果,必须使用可靠的信息来源来设计它们以获得所需的结果。 Tourette综合征是社会难以理解的神经系统障碍。通过游戏,可以让人们的注意力和影响他们对缺乏理解产生的负面影响,特别是在学者环境中。在本文中,我们提出了一个严重游戏的设计和开发作为关于Tourette综合征在基于Web的环境中的学习工具和感兴趣的发电机。此外,我们分析了应力水平在每个症状的外观中的影响,我们代表了它们的每个人如何影响玩家性能。当人们不了解疾病的影响时,它用作患者作为教室的社会圈中的类比类比。

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