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Dude, the source of lags is on your computer

机译:伙计,滞后的来源在你的电脑上

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Lag denotes the event when an application fails to respond user inputs in a timely fashion and is considered one of the most common annoyances that impair online gaming experience. Despite years of effort devoted by game developers and network designers trying to overcome lags, gamers still suffer from this annoying phenomenon. It seems to many gamers that lag is an unavoidable part of online gaming and sometimes they just give up fighting it. In this paper, we tackle the lag problem by investigating the root cause of lags for gamers. We develop a software called Game Experience Monitor (GEM), which monitors the performance of gamers' computers and the quality of network paths during game play, and use the collected traces to correlate players' perceived experience to find out the common cause of lags. Our analysis reveals that, surprisingly, while it is a common belief that the instability of Internet paths is the major cause of lags, the overloading of players' computers in fact plays a more decisive role to lag. It is hoped that this counter-common-belief finding will motivate further research for providing a better infrastructure for gaming and other real-time interactive applications.
机译:LAG表示应用程序未能及时响应用户输入的事件,并被视为损害在线游戏体验的最常见烦恼之一。尽管由游戏开发人员和网络设计师致力于克服滞后的努力,但是游戏玩家仍然遭受这种令人讨厌的现象。它似乎很多游戏玩家迟到是在线游戏的不可避免的一部分,有时他们只是放弃对抗它。在本文中,我们通过调查游戏玩家滞后的根本原因来解决滞后问题。我们开发一个名为游戏体验监视器(GEM)的软件,这些软件监视游戏玩家计算机的性能和游戏过程中的网络路径的质量,并使用收集的痕迹来关联玩家的感知体验,以找出滞后的常见原因。我们的分析显示,令人惊讶的是,虽然令人惊讶的是,互联网路径的不稳定性是滞后的主要原因,运动员计算机实际上的过载发挥了更加果断的作用。希望这一反常见的信念发现能够进一步研究为游戏和其他实时交互式应用提供更好的基础设施。

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