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Does online mobile gaming overcharge you for the fun?

机译:在线移动游戏是否会向您收取过多的娱乐费用?

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摘要

With the growing popularity of online mobile games, the network traffic generated by them accounts for an increasingly significant proportion of mobile Internet traffic; however, the game's traffic characteristics have not been well studied. To understand more about such traffic, we analyze the network traffic of 9 online mobile games from 3 genres, namely, first-person shooting games, role-playing games, and racing games. Our results show that small payloads, high packet rates, and an excessive number of pure TCP ACK packets incur high traffic overheads. The payloads may have redundant content, which can be properly compressed. Given the increasing number of pay-by-volume and throttling 3G/4G data plans, gamers may not realize they are being overcharged due to such overheads. We find that the game traffic can be largely compressed even with small window sizes, which indicate that the packet payload tend to be redundant and may be reduced without compromising users' gaming experience.
机译:随着在线手机游戏的日益普及,由它们产生的网络流量在移动互联网流量中所占的比重越来越大。但是,游戏的流量特性尚未得到很好的研究。为了了解更多有关此类流量的信息,我们分析了3种类型的9种在线手机游戏的网络流量,即第一人称射击游戏,角色扮演游戏和赛车游戏。我们的结果表明,较小的有效负载,较高的数据包速率以及过多的纯TCP ACK数据包会导致较高的流量开销。有效负载可能具有冗余内容,可以对其进行适当压缩。鉴于按量付费和节流3G / 4G数据计划的数量不断增加,游戏玩家可能不会意识到由于此类开销而导致他们被多收了费用。我们发现,即使窗口大小较小,游戏流量也可以得到很大程度的压缩,这表明数据包有效载荷趋向于冗余并且可以在不影响用户游戏体验的情况下减少。

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