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Interactive Tensor Field Design Based on Line Singularities

机译:基于线奇异性的互动张力场设计

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Tensor field design plays an essential role in various computer graphics applications. One of the main challenges in field design is how to obtain a smooth field preserving meaningful singularities presented in the original scene. Compared with well-studied point singularities, line singularities, commonly occur on object boundaries and occluding contours, are not exploited enough for field design in previous work. In this paper, we discuss the definition of line singularities, and introduce a line-singularity-based interactive tensor field design method, allowing the user to design feature-preserving tensor fields with less effort and to preserve both input singularities and user-specified stroke directions. To avoid introducing extra interaction burdens to the user, our method automatically locates line singularities using a geodesic-based segmentation. We demonstrate the capabilities of our method on tensor field design with various nonphotorealistic rendering applications and the real-time performance accelerated on GPU.
机译:张量场设计在各种计算机图形应用中起着重要作用。现场设计中的主要挑战之一是如何获得在原始场景中呈现的有意义的奇异性的平稳场。与研究良好的点奇点相比,线奇点通常发生在物体边界和闭塞轮廓上,不会在以前的工作中进行现场设计。在本文中,我们讨论了线奇异性的定义,并引入了一种基于线奇点的交互式张力场设计方法,允许用户设计具有较少努力的特征保存的张力字段,并保留输入奇点和用户指定的笔划。方向。为避免向用户引入额外的互动负担,我们的方法使用基于GeodeSic的分割自动定位线奇点。我们展示了我们对各种非光电型渲染应用的张解场设计方法的能力,以及GPU上加速的实时性能。

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