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A hierarchical geostatistical model of walking style variety

机译:行走风格品种的分层地质统计模型

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This paper presents a new method on generating realistic human animation of various styles with given step constraints and a specific skeleton. Given a set of normal walking data captured from different subjects, a hierarchical geostatistical model is automatically learned to encode variety of walking styles by representing human body as a hierarchy of joint groups. For each child hierarchy level, there is a learned geostatistical model, whose low-dimensional control parameters are automatically constructed from the synthesized motion of its parent hierarchy level. The top level is controlled by the given step constraints. Also a realistic transition is finished during each three sequential stances from two interpolated cycles satisfying input step constraints thanks to the local model. We show that the normal walking styles are flexibly controlled by a simple graphlike user interface representing the given skeleton and steps. Our results demonstrate that this method would be helpful to remove the motion clones in group or crowd animation.
机译:本文介绍了一种新的方法,可以使用给定的步骤限制和特定骨架的各种风格的现实人体动画。给定一组正常的从不同主题捕获的正常行走数据,通过表示人体作为联合组的层次,自动学习分层地质统计模型以编码各种行走方式。对于每个儿童层次结构级别,有一个学习的地统计模型,其低维控制参数自动构建了其父层级级别的合成运动。顶级由给定的步骤限制控制。由于本地模型,在满足输入步骤约束的两个内插周期中,在每个三个连续阶段期间完成了现实转换。我们表明正常的步行风格灵活地由表示给定骨架和步骤的简单图形用户界面控制。我们的结果表明,这种方法可以有助于移除组或人群动画中的运动克隆。

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