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Application of Three-Dimensional Audio to Copyrighted Multimedia Contents

机译:三维音频在受版权保护的多媒体内容中的应用

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摘要

Copyright is important to protect proprietary properties of multimedia contents, but it possibly poses a challenge in applying complicated signal processing to commercial multimedia products. It is usually forbidden to make a copy of copyrighted materials so that signal processing should be applied on the fly. As a result, such signal processing needs considerable computational costs and requires special devices and software, leading users to hesitate to adopt it. In this article, a method is introduced which enables users to listen to surround sound audio tracks as three-dimensional (3D) audio, without infringement of copyright, with a common multimedia player currently available on a usual PC. The 3D sound can be one that would be heard in an appropriate listening room with a set of ideal loudspeakers, and also can be properly individualized to each listener. Although the method adds a temporal delay in audio contents relative to visual contents, the delay can fall within an acceptable range with respect to the human perception of multimedia contents.
机译:版权对于保护多媒体内容的专有属性很重要,但是在将复杂的信号处理应用于商业多媒体产品时可能会带来挑战。通常禁止复制受版权保护的材料,以便即时进行信号处理。结果,这种信号处理需要相当大的计算成本,并且需要专用的设备和软件,从而导致用户犹豫不决地采用它。在本文中,介绍了一种方法,该方法使用户能够使用普通PC上当前可用的通用多媒体播放器将环绕声音频轨道作为三维(3D)音频进行聆听,而不会侵犯版权。 3D声音可以是在具有一组理想扬声器的适当聆听室中听到的声音,也可以适当地针对每个聆听者进行个性化设置。尽管该方法相对于视觉内容在音频内容中添加了时间延迟,但是该延迟可以落在相对于人类对多媒体内容的感知上可接受的范围内。

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