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A Novel GCN based Indoor Localization System with Multiple Access Points

机译:一种基于GCN基于GCN的室内定位系统,具有多种接入点

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With the rapid development of indoor location-based services (LBSs), the demand for accurate localization keeps growing as well. To meet this demand, we propose an indoor localization algorithm based on graph convolutional network (GCN). We first model access points (APs) and the relationships between them as a graph, and utilize received signal strength indication (RSSI) to make up fingerprints. Then the graph and the fingerprint will be put into GCN for feature extraction, and get classification by multilayer perceptron (MLP). In the end, experiments are performed under a 2D scenario and 3D scenario with floor prediction. In the 2D scenario, the mean distance error of GCN-based method is 11m, which improves by 7m and 13m compare with DNN-based and CNN-based schemes respectively. In the 3D scenario, the accuracy of predicting buildings and floors are up to 99.73% and 93.43% respectively. Moreover, in the case of predicting floors and buildings correctly, the mean distance error is 13m, which outperforms DNN-based and CNN-based schemes, whose mean distance errors are 34m and 26m respectively.
机译:随着基于室内位置的快速发展(LBSS),对准确本地化的需求也保持不变。为了满足这一需求,我们提出了一种基于图形卷积网络(GCN)的室内定位算法。我们首先将它们与图之间的关系和它们之间的关系,并利用接收的信号强度指示(RSSI)来构成指纹。然后将图形和指纹放入GCN以进行特征提取,并通过多层erceptron(MLP)进行分类。最后,在2D场景和3D场景下进行实验,与地板预测。在2D场景中,基于GCN的方法的平均距离误差为11M,其分别与基于DNN和基于CNN的方案进行了7M和13M。在3D场景中,预测建筑物和地板的准确性分别高达99.73%和93.43%。此外,在正确预测地板和建筑物的情况下,平均距离误差为13米,其优于基于DNN的和基于CNN的方案,其平均距离误差分别为34米和26米。

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