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Agent-oriented software engineering for graphic adventure modeling

机译:面向代理的图形探险建模软件工程

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Nowadays, there is a considerable improvement of development tools in the field of multimedia, although it is not accompanied by the progress in software engineering processes that support it. In the developments based on video games, the concepts used on video games development, are closely related and properly grounded in Agent-Oriented Software Engineering. On this basis, this article presents a modelling process based on the methodology INGENIAS, that gives support to a fun and educational adventure game modelling.
机译:如今,多媒体领域的开发工具有相当大的改进,尽管它不伴随支持它的软件工程过程的进展。 在基于视频游戏的发展中,用于视频游戏开发的概念,与以代理为导向的软件工程密切相关和正确接地。 在此基础上,本文介绍了基于Ingenias方法的建模过程,这为乐趣和教育冒险游戏建模提供了支持。

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