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Agent-oriented software engineering for graphic adventure modeling

机译:用于图形冒险建模的面向代理的软件工程

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摘要

Nowadays, there is a considerable improvement of development tools in the field of multimedia, although it is not accompanied by the progress in software engineering processes that support it. In the developments based on video games, the concepts used on video games development, are closely related and properly grounded in Agent-Oriented Software Engineering. On this basis, this article presents a modelling process based on the methodology INGENIAS, that gives support to a fun and educational adventure game modelling.
机译:如今,尽管没有伴随着支持它的软件工程过程的进步,但多媒体领域的开发工具已有了相当大的改进。在基于视频游戏的开发中,视频游戏开发中使用的概念与面向代理的软件工程紧密相关并且已正确扎根。在此基础上,本文介绍了基于方法INGENIAS的建模过程,该过程为有趣和教育性的冒险游戏建模提供了支持。

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