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Gamification for productive interaction: Reading and working with the gamification debate in education

机译:生产性互动的娱乐:阅读和与教育中的娱乐辩论一起工作

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We examine the gamification debate of recent years and we propose an alternative, heuristic definition for gamification in learning situations. After considering several critiques of the gamification concept, we privilege in our definition ‘interaction’ over ‘motivation’, ‘simple gameplay’ over ‘game mechanics’, and we highlight the diverse and changing behaviors of user/players. We re-define gamification in learning contexts as ‘simple gameplay to support productive interaction for expected types of learners and instructors'. We argue that this definition offers a lowest common denominator to inform gamification in education.
机译:我们审查了近年来的娱乐辩论,我们为学习情况的游戏化提出了替代的启发式定义。在考虑到众多娱乐概念的批评之后,我们的定义“互动”对“动机”,“简单的游戏”,“游戏力学”,我们突出了用户/玩家的多样化和不断变化的行为。我们重新定义学习环境中的游戏,作为“支持预期类型的​​学习者和教练的高效互动的简单游戏。我们认为,这一定义提供了最低的共同点,以告知教育群体。

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