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Impact of online games and M2M applications traffic on performance of HSPA radio access networks

机译:网络游戏和M2M应用流量对HSPA无线电接入网络性能的影响

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In this paper we presented results of the performance evaluation of the WCDMA/HSPA radio access network when loaded with multiplayer real-time games and M2M applications traffic. Evaluation was done in a live network, on one Node B. Traffic, characteristic for the emerging Machine Type Communication and online multiplayer games, was generated by an application running on 10 mobile phones in parallel, all connected to the Node B under test. The focus of the work was on the RTT (Round Trip Time) and radio cell statistics. The main goal of the cell statistics analysis was to evaluate potential impact of the additional traffic on the performance of 3G/HSPA radio access network. It is concluded that system is designed more for continuous traffic patterns with high data rate in general, than for sporadic traffic patterns with very low data rate, like that of M2M or online gaming nodes. Therefore, the cost of signaling and control activity is dominant in comparison to the data rate.
机译:本文在加载多人实时游戏和M2M应用流量时,我们提出了WCDMA / HSPA无线电接入网络的性能评估结果。在一个节点B上,在一个节点B上进行评估。流量,新兴机器类型通信和在线多人游戏的特征是由在10个手机上并行运行的应用程序生成的,所有应用程序都连接到被测的节点B.这项工作的重点是RTT(往返时间)和无线电细胞统计数据。细胞统计分析的主要目标是评估额外流量对3G / HSPA无线电接入网络性能的潜在影响。得出结论,系统的设计更加适用于具有高数据速率的连续交通模式,而不是对于具有非常低的数据速率的零星交通模式,如M2M或在线游戏节点。因此,与数据速率相比,信令和控制活动的成本是显着的。

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