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Human-robot interaction design using Interaction Composer eight years of lessons learned

机译:使用互动作曲家八年的经验教训的人机互动设计

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Interaction Composer, a visual programming environment designed to enable programmers and non-programmers to collaboratively design social human-robot interactions in the form of state-based flows, has been in use at our laboratory for eight years. The system architecture and the design principles behind the framework have been presented in other work, but in this paper we take a case-study approach, examining several actual examples of the use of this toolkit over an eight-year period. We examine the structure and content of interaction flows, identify common design patterns, and discuss elements of the framework which have proven valuable, features which did not solve their intended purposes, and ways that future systems might better address these issues. It is hoped that the insights gained from this study will contribute to the development of more effective and more usable tools and frameworks for interaction design.
机译:Interaction Composer,一种视觉编程环境,旨在使程序员和非程序员能够以国家流动形式协作设计社会人员的交互,我们已经在我们的实验室中使用了八年。在其他工作中介绍了系统架构和框架背后的设计原则,但在本文中,我们采取了案例研究方法,检查了八年期间使用此工具包的几个实际示例。我们检查交互流量的结构和内容,识别常见的设计模式,并讨论框架的元素,这些框架已经证明了有价值的功能,并没有解决预期目的的功能,以及未来系统可能更好地解决这些问题的方式。希望从本研究中获得的洞察力将有助于开发更有效和更具可用的工具和互动设计的工具和框架。

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