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Generating Mutiresolution Models for Deforming Surfaces Based on Shape Feature Analysis

机译:基于形状特征分析生成变形表面的唯态模型

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In computer graphics, investigation has been made in many years in mesh simplification to alleviate the workload of visualization processing. However, most of the simplification algorithms proposed focus on static meshes, and very little works are to deal with deforming surfaces. In this paper, we propose a novel method for generating progressive multi-resolution models of deforming surfaces base on shape feature analysis. By the method we first use the curvature and torsion to analysis the shape feature of the original model, then use the famous QEM method as our basic edge contraction metric to generate a base hierarchy. The sequence of the simplified models is generated progressively from frame to frame. Based on the edge collapse sequence in the previous frame, edge contraction order is adjusted according to the deformation degree in the current frame. We demonstrate that our method works efficiently and can generate better approximations with well-preserved features than previous methods.
机译:在计算机图形学中,在网格简化中已经在多年来进行了调查,以减轻可视化处理的工作量。然而,大多数简化算法都侧重于静态网格,并且很少的作品是处理变形表面。在本文中,我们提出了一种新的方法,用于在形状特征分析上产生变形表面的逐步多分辨率模型。通过该方法我们首先使用曲率和扭转来分析原始模型的形状特征,然后使用着名的QEM方法作为我们的基本边缘收缩度量来生成基层层次结构。简化模型的序列从帧到帧逐渐生成。基于前一帧中的边缘塌陷序列,根据当前帧中的变形度进行调整边缘收缩阶。我们展示了我们的方法有效地工作,并且可以使用比以前的方法更好的特征来产生更好的近似值。

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