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Educational Innovations and Gamification for Fostering Training and Testing in Software Implementation Projects

机译:在软件实施项目中培养培训和测试的教育创新和游戏

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Much research have proven the advantages of innovation in education and training as well as of gamification in different areas of business and engaging people. These both concepts have been used in software implementation projects but still there is a knowledge gap on how they impact such projects. This explorative study aims at undertaking two experiments so as to reveal how educational innovation may impact the training process as part of a business software implementation project and how gamification may influence the testing phase and process of the same project. The experiments have been performed in an ERP implementation project. Before them, a literature review analyses the nature of educational innovation, gamification and ERP implementation to bridge the gap between these three concepts of this multidisci-plinary approach for knowledge transfer between different management areas. The results of the experiments show concrete examples of game design elements and educational innovations for their application within training and testing phase of business software implementation project. The results of the experiments showed unconditionally the relevance of these two approaches in training and testing of business software.
机译:很多研究已经证明了教育和培训的创新以及不同的商业领域和吸引人民的游戏的优势。这两个概念都已用于软件实施项目,但仍然有一个知识差距如何影响这些项目。这种探索性研究旨在进行两项实验,以揭示教育创新如何影响培训过程,作为商业软件实施项目的一部分以及游戏化可能影响同一项目的测试阶段和过程。实验已经在ERP实施项目中进行。在他们面前,文献综述分析了教育创新,娱乐和ERP实施的性质,以弥合这三种多元型方法的这三种概念之间的差距,以了解不同管理领域之间的知识转移。实验结果显示了在商业软件实施项目的培训和测试阶段的应用中的游戏设计要素和教育创新的具体例子。实验结果无条件地表明了这两种在商业软件培训和测试方面的相关方法。

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