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Adaptation of Alpha-Beta Search Algorithm for Real-Time Strategy Game

机译:适应实时策略游戏的Alpha-Beta搜索算法

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Real-time strategy (RTS) game is known for its large action space, rapid response speed, and subtle game scenarios, and it has proven to be a very challenging application area in artificial intelligence research. In the RTS game, the search time increases exponentially as the number of units increases. So it is not possible to achieve a complete search for the game tree in the strict circumstances of time constraints. In this paper, we propose a new tree model, and named τ-AlphaBeta search algorithm. It can reduce the interval of Alpha and Beta appropriately by use the dynamic τ value in the AlphaBeta algorithm. It can return to the better results at the same time of fast search, so that there is a balance between search depth and search time. We use SparCraft as our test platform, which shows that our approach can achieve better results.
机译:实时策略(RTS)游戏以其大的动作空间,快速响应速度和微妙的游戏情景而闻名,并且已被证明是人工智能研究中的一个非常具有挑战性的应用领域。在RTS游戏中,随着单位数量的增加,搜索时间呈指数级增长。因此,在严格的时间限制情况下,无法实现对游戏树的完整搜索。在本文中,我们提出了一种新的树模型,并命名为τ-alphabeta搜索算法。它可以通过使用字母表算法中的动态τ值来适当地减少alpha和beta的间隔。它可以在快速搜索的同时返回更好的结果,以便在搜索深度和搜索时间之间存在平衡。我们使用Sparcraft作为我们的测试平台,这表明我们的方法可以实现更好的结果。

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