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Apply technology acceptance model with big data analytics and unity game engine

机译:使用大数据分析和Unity游戏引擎应用技术验收模型

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In modern enterprises, customer data is highly valued for consumer behavior analysis and business strategy development. The objective of this research is to develop a framework that promotes the use of Unity for Big Data Analytics on consumer behaviors with Technology Acceptance Model. Unity3D is a popular game engine and a development tool that enables graphical game development for multiple platforms. Data of the customer participation in the games is collected, and Big Data Analytic techniques such as clustering and visualization are applied to provide better insight into the consumer behaviors. Based on Technology Acceptance Model, prediction is made to improve the vending performance of innovative products. Finally, an experimental system is designed referring to the proposed framework as an illustration for the framework implementation.
机译:在现代企业中,客户数据受到消费者行为分析和业务战略发展的高度重视。本研究的目的是制定一个框架,该框架可以促进统一对具有技术验收模型的消费者行为的大数据分析的使用。 Unity3D是一个流行的游戏引擎和一个开发工具,可以为多个平台开发图形开发。收集客户参与游戏的数据,并应用了大数据分析技术,例如聚类和可视化,以便更好地了解消费者行为。基于技术验收模型,采用预测来提高创新产品的自动典范性能。最后,将实验系统参考所提出的框架作为框架实现的图示。

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