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An innovative augmented reality educational platform using Gamification to enhance lifelong learning and cultural education

机译:一种创新的增强现实教育平台,采用赌博提升终身学习和文化教育

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This paper proves that Life-long learning and Cultural Education can be supported through the use of technological advances and techniques which so far were extensively used in Games and immersive applications. In order to promote learning, this research proposal focuses on Augmented Reality (AR) and on Gamification for the creation of an educational AR book. The suggested learning subject is Science aimed at children between the ages of 10–12 years old, although the platform can be easily applied also to Culture, Arts and History. In our project, users interact with a virtual laboratory and are able to perform experiments and complete challenges through gaming so as to expand and test their knowledge. Using AR and gamification techniques, the aim is to deliver a more comprehensive understanding of the subject matter while at the same time engage learners and increase their enjoyment during the learning process. By engaging learners in cultural subjects, the cultural heritage is delivered to next generations and remains alive.
机译:本文证明,通过使用迄今为止在游戏和沉浸式应用中广泛使用的技术进步和技术,可以支持终身学习和文化教育。为了促进学习,这项研究提案侧重于增强现实(AR)以及创建教育AR书的游戏。建议的学习科目是科学,旨在10-12岁之间的儿童,尽管平台也可以很容易地应用于文化,艺术和历史。在我们的项目中,用户与虚拟实验室互动,并能够通过游戏进行实验并完成挑战,以扩展和测试他们的知识。使用AR和赌博技术,目的是在同时开展主题的更全面的理解,同时参与学习者并在学习过程中增加他们的乐趣。通过从事文化主题的学习者,文化遗产被交付给下一代,并保持活力。

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