Modern-age technology enables us to consume multimedia for enjoyment and as a social experience. The traditional way to consume multimedia together (e.g., with family or friends in the living room) is being superseded by a location-independent scenario where geographically distributed users consume the same content while having a real-time communication channel among each other. Inter-Destination Multimedia Synchronization (IDMS) is the tool of choice in order to enable users a high-quality multimedia experience. In this paper, we investigate the influence of asynchronism when consuming multimedia content together while being geographically distributed. In particular, we adopt the concept of human computation and developed a reaction game which we used to conduct a crowdsourced subjective quality assessment in order to evaluate a threshold for multimedia synchronization within an IDMS scenario. Our results show a significant decrease in overall Quality of Experience (QOE) at an asynchronism level of 750ms. At the same time, we were able to show that asynchronism at a level of 400ms does not have significant differences regarding the QoE when compared to the synchronous reference case.
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