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The need for inter-destination synchronization for emerging social interactive multimedia applications

机译:新兴的社交交互多媒体应用程序需要进行目标间同步

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摘要

Currently, the media consumption paradigm is changing from a single end user to a group shared experience. Now, social communication opportunities may be exploited (e.g., conferencing while watching television), facing lots of technological (e.g., synchronization, universal session handling, scalability) and perceptual (e.g., presence awareness, QoE) challenges. This article focuses on one of these major challenges ahead in new emerging social interactive multimedia applications, which is the synchronization of different media streams across multiple locations, known as inter-destination multimedia synchronization (IDMS). We describe the three kinds of temporal multimedia synchronization, and summarize some related work and examples of applications in which IDMS is needed. The article includes a discussion about an RTP/ RTCP-based IDMS solution the authors have been working on, as well as the standardization status regarding this kind of synchronization.
机译:当前,媒体消费范式正在从单个最终用户变为集体共享的体验。现在,可以利用社交交流机会(例如,边看电视边开会),面临许多技术(例如,同步,通用会话处理,可伸缩性)和感知(例如,存在意识,QoE)挑战。本文重点介绍了新兴的社交交互式多媒体应用程序中的这些主要挑战之一,这是跨多个位置的不同媒体流的同步,称为目标间多媒体同步(IDMS)。我们描述了三种时间多媒体同步,并总结了一些相关的工作和需要IDMS的应用示例。本文包括有关作者一直在研究的基于RTP / RTCP的IDMS解决方案的讨论,以及有关这种同步的标准化状态。

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