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Assessing the impact of display size, game type, and usage context on mobile gaming QOE

机译:评估显示尺寸,游戏类型和使用情况对移动游戏QoE的影响

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In this paper we present results from the Quality of Experience (QoE) evaluation of two commercially available games on four different smartphones and tablets with screen sizes between 3.27″ and 10.1″. The tests were conducted in a neutral lab and a simulated metro environment. Results show a considerable impact of display size on overall quality as well as four out of seven Player Experience dimensions. No significant impact of the usage context on gaming QoE was observed. Conclusions are drawn with respect to how experiments addressing gaming QoE should be set up to obtain generalizable results.
机译:在本文中,我们提出的经验质量(QoE)评估两种不同智能手机和平板电脑的经验质量(QoE)评估的结果,其中屏幕尺寸在3.27“和10.1”之间。测试是在中立实验室和模拟的地铁环境中进行的。结果表明,显示规模对整体质量的相当大的影响以及七名球员体验尺寸中的四个。没有观察到使用外观背景对游戏QoE的重大影响。结论是关于如何建立解决游戏QoE的实验如何确定概括的结果。

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