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An Application of CoSMoS Design Methods to Pedestrian Simulation

机译:宇宙设计方法在行人模拟中的应用

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In this paper, we discuss the implementation of a simple pedestrian simulation that uses a multi agent based design pattern developed by the CoSMoS research group. Given the nature of Multi Agent Systems (MAS), parallel processing techniques are inevitably used in their implementation. Most of these approaches rely on conventional parallel programming techniques, such as threads, Message Passing Interface (MPI) and Remote Method Invocation (RMI). The CoSMoS design patterns are founded on the use of Communicating Sequential Processes (CSP), a parallel computing paradigm that emphasises a process oriented rather than object oriented programming perspective.
机译:在本文中,我们讨论了一个简单的行人模拟的实现,它使用由Cosmos研究组开发的基于多代理的设计模式。鉴于多代理系统(MAS)的性质,并行处理技术在其实施中不可避免地使用。这些方法中的大多数方法依赖于传统的并行编程技术,例如线程,消息传递接口(MPI)和远程方法调用(RMI)。 Cosmos设计模式是在使用通信顺序过程(CSP)的情况下,并行计算范例强调导向的过程而不是面向对象的编程透视图。

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