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Games in the Workplace: Revolutionary or Run-of-the-mill?

机译:工作场所的游戏:革命性或磨削 - 磨坊?

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Quality means very different things to different people - and, when it comes to software, all perceptions of quality are valid and all approaches must be tested. So to produce high quality software in today's networked universe, you either need to test all possible combinations (which isn't practical), or you need to test differently. When we run our tests, we essentially train the software to respond to a specific set of user actions. Traditional test strategies focus on feature or component level testing through either manual or automated means, but may not account for end-user scenario-based testing or usability related aspects of the product as a whole. On the Lync team, we use productivity games specifically designed for our features and signature scenarios as a way to complement traditional workplace testing methodologies, and to expand how we test software. This paper discusses how we used productivity games to enhance the quality of our products by improving team collaboration, employee engagement, and cost savings. We illustrate the use of productivity games in the workplace as a way to involve many faces of quality into the software development lifecycle by including all major stakeholders into the gaming experience and targeting multiple platforms. We also show examples of how structured productivity games improve software quality, ensure a highly productive workforce and transform an often mundane task of software testing into a fun activity.
机译:质量对不同的人来说意味着非常不同的东西 - 而且,当谈到软件时,所有对质量的看法都有效,所有方法必须进行测试。因此,在当今联网宇宙中生产高质量的软件,您要么需要测试所有可能的组合(哪些不实用),或者您需要以不同的方式测试。当我们运行测试时,我们基本上培训了软件以响应特定的用户操作。传统的测试策略专注于通过手动或自动化手段的功能或组件级别测试,但可能无法解释整个产品的最终用户场景的测试或可用性相关方面。在Lync团队上,我们使用专为我们的特征和签名情景而设计的生产力游戏,作为补充传统的工作场所测试方法的一种方式,并扩展我们如何测试软件。本文讨论了我们如何通过提高团队协作,员工参与和节省成本来提高生产力游戏来提高产品质量。我们说明了在工作场所的生产力游戏,通过将所有主要利益相关者纳入游戏体验和针对多个平台的方式,将产品的生产力游戏涉及许多面孔的方式。我们还展示了结构化生产率游戏如何提高软件质量的示例,确保高度富有成效的员工,并将软件测试的经常正常的任务转换为有趣的活动。

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