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Understanding Avatar Sentiments Using Verbal and Non-Verbal Cues

机译:使用口头和非口头线索了解头像情感

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With the increased popularity of virtual worlds, hundreds of thousands of people from different physical locations can join virtual worlds. In this computer-based simulated 3D environment, avatars can both interact with each other and the environment. This new type of world has important implications for business, education, and society at large. In order to fully use the benefits of virtual worlds, it is important to know how the residents (i.e., avatars) behave, such as how they express sentiments. This research in progress seeks to study avatar sentiments in virtual worlds to examine whether and how sentiments are conveyed by avatars. Both verbal and non-verbal cues will be utilized in the sentiment analysis. To conduct the study, an advanced data collection method is leveraged to obtain various types of avatar data from a large number of real virtual world residents in Second Life in an effective and efficient way.
机译:随着虚拟世界的日益普及,来自不同物理位置的成千上万的人可以加入虚拟世界。在这种基于计算机的模拟3D环境中,化身既可以彼此交互,又可以与环境交互。这种新型的世界对商业,教育和整个社会都具有重要意义。为了充分利用虚拟世界的好处,重要的是要了解居民(即化身)的行为,例如他们如何表达情感。这项正在进行的研究旨在研究虚拟世界中的化身情绪,以检查化身是否以及如何传达了情绪。情感分析中将同时使用语言和非语言提示。为了进行这项研究,利用一种先进的数据收集方法,以有效有效的方式从《第二人生》中的大量真实虚拟世界居民中获取各种类型的化身数据。

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