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Information Propagation Game: a Tool to Acquire Human Playing Data for Multi-Player Influence Maximization on Social Networks

机译:信息传播游戏:一种用于获取人类游戏数据的工具,以实现社交网络上的多层影响最大化

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With the popularity of online social network services, influence maximization on social networks has drawn much attention in recent years. Most of these studies approximate a greedy based sub-optimal solution by proving the submodular nature of the utility function. Instead of using the analytical techniques, we are interested in solving the diffusion competition and influence maximization problem by a data-driven approach. We propose Information Propagation Game (IPG), a framework that can collect a large number of seed picking strategies for analysis. Through the IPG framework, human players are not only having fun but also helping contributing the seed picking strategies. Preliminary experiment suggests that centrality based heuristics are too simple for seed selection in a multiple player environment.
机译:随着在线社交网络服务的普及,近年来,对社交网络的影响最大化已引起了广泛关注。这些研究大多数通过证明效用函数的亚模性质来近似基于贪婪的次优解。代替使用分析技术,我们对通过数据驱动的方法解决扩散竞争和影响最大化问题感兴趣。我们提出了信息传播游戏(IPG),该框架可以收集大量种子采摘策略进行分析。通过IPG框架,人类玩家不仅可以玩得开心,而且还可以帮助制定采摘策略。初步实验表明,对于多玩家环境中的种子选择而言,基于中心的启发式方法太简单了。

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