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Global Inverse Consistency for Interactive Constraint Satisfaction

机译:互动约束满足的全局反向一致性

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Some applications require the interactive resolution of a constraint problem by a human user. In such cases, it is highly desirable that the person who interactively solves the problem is not given the choice to select values that do not lead to solutions. We call this property global inverse consistency. Existing systems simulate this either by maintaining arc consistency after each assignment performed by the user or by compiling offline the problem as a multi-valued decision diagram. In this paper, we define several questions related to global inverse consistency and analyse their complexity. Despite their theoretical intractability, we propose several algorithms for enforcing global inverse consistency and we show that the best version is efficient enough to be used in an interactive setting on several configuration and design problems. We finally extend our contribution to the inverse consistency of tuples.
机译:一些应用程序需要人类用户的约束问题的交互式解决。在这种情况下,非常希望互动解决问题的人未选择选择不导致解决方案的值。我们称之为这个属性全局反向一致性。通过在用户执行的每个分配后或通过将问题作为多价决策图进行脱机,通过维护弧度一致性来模拟这一点。在本文中,我们定义了与全局反向一致性相关的几个问题,并分析了他们的复杂性。尽管他们理论诡计,但我们提出了几种用于实施全局反向一致性的算法,并且我们表明最好的版本足以用于多种配置和设计问题的交互式设置。我们终于将我们的贡献扩展到元组的反向一致性。

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