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Playing it Real: Magic Lens and Static Peephole Interfaces for Games in a Public Space

机译:玩它真实:魔术镜头和公共空间中游戏的静态窥视界面

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Magic lens and static peephole interfaces are used in numerous consumer mobile phone applications such as Augmented Reality browsers, games or digital map applications in a variety of contexts including public spaces. Interface performance has been evaluated for various interaction tasks involving spatial relationships in a scene. However, interface usage outside laboratory conditions has not been considered in depth in the evaluation of these interfaces. We present findings about the usage of magic lens and static peephole interfaces for playing a find-and-select game in a public space and report on the reactions of the public audience to participants' interactions. Contrary to our expectations participants favored the magic lens over a static peephole interface despite tracking errors, fatigue and potentially conspicuous gestures. Most passersby did not pay attention to the participants and vice versa. A comparative laboratory experiment revealed only few differences in system usage.
机译:魔术镜头和静态窥视孔接口用于许多消费者手机应用程序,例如增强现实浏览器,游戏或数字地图应用程序,包括公共空间的各种上下文。已经评估了涉及场景中的空间关系的各种交互任务的接口性能。然而,在评估这些接口的评估中,没有考虑实验室条件的接口使用。我们在公共空间中使用魔术镜头和静态窥视孔界面使用魔术镜头和静态窥视孔界面的调查结果,并报告公众观众对参与者的相互作用的反应。与我们的期望参与者相反,参与者在静态窥视界面界面倾向于静态窥视界面,尽管跟踪错误,疲劳和潜在的手势。大多数路人没有注意参与者,反之亦然。比较实验室实验仅揭示了系统用法的差异。

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