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Emotional agents as non-playable characters in games: Experience with Jadex and JBdiEmo

机译:情绪代理作为游戏中不可玩的人物:翡翠和jbdiemo的经验

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The paper presents an emergency situation simulation game developed at the home institution of the authors as a system of emotional agents on the Jadex platform enhanced by the JBdiEmo emotional engine, which implements the OCC emotional model. It demonstrates usability of Jadex and JBdiEmo for development of such games, explains how the player and non-playable characters are represented by emotional BDI agents, explores limits of 3D visualization support of Jadex and provides some solutions on how to overcome them.
机译:本文提出了一个紧急情况仿真游戏,在作者的家庭机构开发,作为JBBDiemo情感发动机增强的Jadex平台上的情感代理系统,实现了OCC情绪模型。 它展示了Jadex和JBDiemo的可用性来开发此类游戏,解释了玩家和不可玩的字符是如何由情感BDI代理商表示的,探讨Jadex的3D可视化支持的限制,并提供了一些关于如何克服它们的解决方案。

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