首页> 外文会议>International conference on intelligent games and simulation >UTILISATION OF VIDEO GAME PHYSICS TECHNIQUES IN REAL TIME SIMULATION OF THE WHEEL RAIL INTERFACE FOR PREDICTED DERAILMENT OF RAIL VEHICLES
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UTILISATION OF VIDEO GAME PHYSICS TECHNIQUES IN REAL TIME SIMULATION OF THE WHEEL RAIL INTERFACE FOR PREDICTED DERAILMENT OF RAIL VEHICLES

机译:用于预测轨道车辆的车轮轨道界面实时模拟视频游戏物理技术的利用

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We apply real time physics techniques from video game development to the simulation of rail vehicles for rapid analysis of the stability of the wheel rail interface. We introduce a fast simulation algorithm for the wheel rail interface, using a spline-based approach to approximate the gravitational stiffness force. We compare our simulation to results achieved from solving the Nadal equation for a range of rail vehicle speeds. We extend the technique to multiple railway bogies, and use the simulation to gather data on flange collisions. As we use a physics library and techniques designed for real time gaming, our results are achieved considerably more quickly than rail industry standard simulations, allowing for multiple scenarios to be modelled and analysed.
机译:我们将实时物理技术从视频游戏开发应用于轨道车辆的仿真,以快速分析车轮轨道界面的稳定性。我们利用基于样条的方法来介绍车轮轨道界面的快速仿真算法,以近似引力刚度力。我们比较我们的模拟来解决源于一系列轨道车辆速度的Nadal方程而实现的结果。我们将技术扩展到多个铁路偏战,并使用模拟来收集法兰冲突的数据。随着我们使用物理库和专为实时游戏设计的技术,我们的结果比铁路行业标准仿真更快地实现,允许进行建模和分析多种情况。

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