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Light Field Segmentation Using a Ray-Based Graph Structure

机译:使用基于射线的图形结构的光场分割

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In this paper, we introduce a novel graph representation for interactive light field segmentation using Markov Random Field (MRF). The greatest barrier to the adoption of MRF for light field processing is the large volume of input data. The proposed graph structure exploits the redundancy in the ray space in order to reduce the graph size, decreasing the running time of MRF-based optimisation tasks. Concepts of free rays and ray bundles with corresponding neighbourhood relationships are defined to construct the simplified graph-based light field representation. We then propose a light field interactive segmentation algorithm using graph-cuts based on such ray space graph structure, that guarantees the segmentation consistency across all views. Our experiments with several datasets show results that are very close to the ground truth, competing with state of the art light field segmentation methods in terms of accuracy and with a significantly lower complexity. They also show that our method performs well on both densely and sparsely sampled light fields.
机译:在本文中,我们使用Markov随机字段(MRF)介绍了用于交互式光场分割的新图形表示。用于光场处理MRF的最大障碍是大量的输入数据。所提出的图形结构利用射线空间中的冗余,以减少图形大小,降低了基于MRF的优化任务的运行时间。具有相应邻域关系的自由光线和光线捆绑的概念被定义为构造简化的基于图的光场表示。然后,我们使用基于此类Ray空间图形结构的图形切割提出了一种光现场交互式分割算法,可确保在所有视图上的分段一致性。我们具有多个数据集的实验显示了非常接近地面真理的结果,在准确性和显着较低的复杂性方面与艺术灯场分割方法的状态竞争。他们还表明,我们的方法在密集和稀疏的采样光场上表现良好。

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