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Implicit Feature Networks for Texture Completion from Partial 3D Data

机译:来自部分3D数据的纹理完成的隐含功能网络

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Prior work to infer 3D texture use either texture atlases, which require uv-mappings and hence have discontinuities, or colored voxels, which are memory inefficient and limited in resolution. Recent work, predicts RGB color at every XYZ coordinate forming a texture field, but focus on completing texture given a single 2D image. Instead, we focus on 3D texture and geometry completion from partial and incomplete 3D scans. IF-Nets [2] have recently achieved state-of-the-art results on 3D geometry completion using a multi-scale deep feature encoding, but the outputs lack texture. In this work, we generalize IF-Nets to texture completion from partial textured scans of humans and arbitrary objects. Our key insight is that 3D texture completion benefits from incorporating local and global deep features extracted from both the 3D partial texture and completed geometry. Specifically, given the partial 3D texture and the 3D geometry completed with IF-Nets, our model successfully in-paints the missing texture parts in consistence with the completed geometry. Our model won the SHARP ECCV'20 challenge, achieving highest performance on all challenges.
机译:在推断3D纹理的前后工作使用需要UV-映射的纹理atlases,并且因此具有不连续性或彩色的体素,或彩色体素,其内存效率低,分辨率有限。最近的工作,在形成纹理字段的每个XYZ坐标处预测RGB颜色,但专注于为单个2D图像完成纹理。相反,我们专注于3D纹理和从部分和不完整的3D扫描完成的几何完成。 IF-NET [2]最近实现了使用多尺度深度编码的3D几何完成的最先进的结果,但输出缺少纹理。在这项工作中,我们概括了IF-网以纹理完成人类和任意物体的部分纹理扫描。我们的主要洞察力是,3D纹理完成效益纳入了从3D部分纹理和完成的几何形状中提取的本地和全局深度特征。具体地,鉴于使用IF-Net完成的部分3D纹理和3D几何,我们的模型成功地绘制了与已完成的几何形状的一致性缺失的纹理部件。我们的型号赢得了夏普的ECCV'20挑战,实现了所有挑战的最高性能。

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