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Differential Progressive Path Tracing for High-Quality Previsualization and Relighting in Augmented Reality

机译:用于高质量的预算和增强现实中的差分渐进路径追踪

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摘要

In this paper we present a novel method for real-time high quality previsualization and cinematic relighting. The physically based Path Tracing algorithm is used within an Augmented Reality setup to preview high-quality light transport. A novel differential version of progressive path tracing is proposed, which calculates two global light transport solutions that are required for differential rendering. A realtime previsualization framework is presented, which renders the solution with a low number of samples during interaction and allows for progressive quality improvement. If a user requests the high-quality solution of a certain view, the tracking is stopped and the algorithm progressively converges to an accurate solution. The problem of rendering complex light paths is solved by using photon mapping. Specular global illumination effects like caustics can easily be rendered. Our framework utilizes the massive parallel power of modern GPUs to achieve fast rendering with complex global illumination, a depth of field effect, and antialiasing.
机译:在本文中,我们提出了一种用于实时高质量的预防和电影致密的新方法。基于物理基于的路径跟踪算法在增强的现实设置中使用,以预览高质量的光传输。提出了一种新颖的渐进式渐进路径跟踪,其计算了差分渲染所需的两个全局光传输解决方案。提出了一个实时预算化框架,其在相互作用期间具有少量样品的溶液,并允许进行渐进质量改进。如果用户请求特定视图的高质量解决方案,则停止跟踪,并且算法逐渐收敛到准确的解决方案。通过使用光子映射解决了渲染复杂光路的问题。镜面全局照明效果可以很容易地呈现。我们的框架利用现代GPU的大规模平行力,实现快速渲染,具有复杂的全局照明,田间效果和抗剥离。

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