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Old Dogs Can Learn New Tricks: Exploring Effective Strategies to Facilitate Somatosensory Video Games for Institutionalized Older Veterans

机译:老狗可以学到新的技巧:探索有效的策略来促进制度化的资深退伍军人的体感视频游戏

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The purpose of the study is to explore the possibility of utilizing somatosensory video games (SVGs) to promote institutionalized older veterans to participate regular exercises in senior institutions in Taiwan. Twenty-three veterans voluntarily completed 30-minute Wii Fit Plus for 3 time/wk for 8 weeks. Participation observation and informal conversation were two major qualitative research methods to collect responses and feedback of veterans who participants SVGs, co-workers, and facilitators. Constant comparison was utilized to analyze the qualitative information with QSR Nvivo7. The results identified that immediately feedback, competition, companionship, challenges, close to grandchild and fun are reasons to attract older veterans to keep involved with SVGs. The finding showed that SVGs are viable way to attract institutionalized older veterans to participate physical activities. The study implicates that enjoyment, social interaction and flow experience are keys to develop successful SVGs sessions for institutionalized older veterans.
机译:这项研究的目的是探索利用体感视频游戏(SVG)来促进制度化的资深退伍军人参加台湾高级机构定期锻炼的可能性。 23名退伍军人自愿完成30分钟的Wii Fit Plus 30分钟,每周3次,共8周。参与观察和非正式对话是两种主要的定性研究方法,用于收集参加SVG,同事和协助者的退伍军人的反应和反馈。通过QSR Nvivo7的恒定比较来分析定性信息。结果表明,立即反馈,竞争,陪伴,挑战,亲子孙女和娱乐是吸引年长退伍军人继续参与SVG的原因。该发现表明,SVG是吸引制度化的资深退伍军人参加体育活动的可行方法。该研究表明,享乐,社交互动和流动经历是为制度化的资深退伍军人开发成功的SVG课程的关键。

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