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Linear Loss Function for the Network Blocking Game: An Efficient Model for Measuring Network Robustness and Link Criticality

机译:网络阻塞游戏的线性损失函数:一种用于测量网络健壮性和链路关键性的有效模型

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In order to design robust networks, first, one has to be able to measure robustness of network topologies. In [1], a game-theoretic model, the network blocking game, was proposed for this purpose, where a network operator and an attacker interact in a zero-sum game played on a network topology, and the value of the equilibrium payoff in this game is interpreted as a measure of robustness of that topology. The payoff for a given pair of pure strategies is based on a loss-in-value function. Besides measuring the robustness of network topologies, the model can be also used to identify critical edges that are likely to be attacked. Unfortunately, previously proposed loss-in-value functions are either too simplistic or lead to a game whose equilibrium is not known to be computable in polynomial time. In this paper, we propose a new, linear loss-in-value function, which is meaningful and leads to a game whose equilibrium is efficiently computable. Furthermore, we show that the resulting game-theoretic robustness metric is related to the Cheeger constant of the topology graph, which is a well-known metric in graph theory.
机译:为了设计健壮的网络,首先,必须能够测量网络拓扑的健壮性。在[1]中,为此目的提出了一种博弈论模型,即网络阻塞博弈,其中,网络运营商和攻击者在网络拓扑上玩的零和博弈中进行交互,平衡博弈中的平衡收益为该游戏被解释为该拓扑的健壮性度量。给定一对纯策略的收益基于价值损失函数。除了测量网络拓扑的健壮性之外,该模型还可以用于识别可能受到攻击的关键边缘。不幸的是,先前提出的价值损失函数要么过于简单,要么导致博弈,其平衡在多项式时间内是不可计算的。在本文中,我们提出了一个新的线性价值损失函数,该函数有意义,并且可以导致一个可以有效计算平衡的博弈。此外,我们证明了所得的博弈论鲁棒性度量与拓扑图的Cheeger常数相关,后者是图论中众所周知的度量。

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