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An information-jamming-based incentive mechanism for channel selection

机译:基于信息干扰的渠道选择激励机制

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We consider a radio cell composed of one single Base Station (BS) and possibly several users. We are particularly interested in analyzing the behavior of two special users. On one hand, the first user (called the sender) has access to multiple channels and has to choose a channel to transmit its data. Obviously, the sender seeks to transmit using the best channel among the L available channels in the system. Indeed, he/she “senses” each channel by sending probes to the BS. Then, the base station sends back the global interference (interference plus noise) on each channel. On the other hand, the second user (called the jammer) blocks the information sent by the BS to the user for some channels. We formulate this interaction as a zero-sum non-cooperative game. Then, we discuss the optimal strategy for each user and analyze the equilibrium point of the game for pure and mixed strategies. Many results are drawn such as characterization of pure strategies and derivation of saddle point policies for both players. Next, we provide a discussion on how our proposal could be implemented for cooperative sensing in cognitive radio networks. Our solution has the benefit of being completely distributed and near optimal channel assignment is met without coordination/signaling. We finally show, by solving the derived dynamic programs, that setting a transmission cost sustains fairness and incites for better channel assignment.
机译:我们考虑由一个基站(BS)和可能​​的几个用户组成的无线电小区。我们特别感兴趣地分析两个特殊用户的行为。一方面,第一用户(称为发件人)可以访问多个通道,并且必须选择频道以传输其数据。显然,发件人寻求使用系统中L可用频道中的最佳通道进行传输。实际上,他/她通过向BS发送探针“感应”每个频道。然后,基站在每个信道上发送全局干扰(干扰加噪声)。另一方面,第二个用户(称为Jammer)阻止BS发送的信息向用户发送一些信道。我们将这种互动作为零和非合作游戏制定。然后,我们讨论每个用户的最佳策略,并为纯粹和混合策略分析游戏的均衡点。绘制了许多结果,例如对两个玩家的纯策略的表征和鞍点政策的推导。接下来,我们提供关于如何在认知无线电网络中的合作感应的建议如何实施我们的提案。我们的解决方案具有完全分布的好处,并且在不协调/信令的情况下满足近最佳通道分配。通过解决派生动态程序,我们终于显示了传输成本维持公平性和煽动以获得更好的频道分配。

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