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Research on Triangular Mesh Simplification Algorithm of Virtual Object Model

机译:虚拟对象模型三角网格简化算法研究

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To improve the model quality of mesh simplification,reduce the model deformation and the lost of the detail characteristics with multiple folding,the paper represents a triangular mesh simplification algorithm based on edge-surface folding.The algorithm introduces curvature characteristics of model vertexes into the weight calculation of effective points,and introduces weight of triangular facets at the same time.The facets with the smallest weight adjacent the candidate edge is shrunk.The experiment results show that the algorithm has provided a higher quality of model simplification and effectively kept the graphic features.
机译:为了提高网格简化的模型质量,减少模型变形和具有多种折叠的细节特性的损失,纸张代表了一种基于边缘表面折叠的三角网格简化算法。算法将模型顶点的曲率特性引入重量计算有效点,并同时引入三角形小平面的重量。邻近候选边缘的最小重量的刻面缩小。实验结果表明,该算法提供了更高质量的模型简化,有效地保持了图形特征。

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