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Augmented Reality Flavors: Gustatory Display Based on Edible Marker and Cross-Modal Interaction

机译:增强现实味:基于食用标记和跨模态交互的味觉展示

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The main contribution of this paper is to realize computer generated augmented flavors and establish a method to integrate gustatory information into computer human interactions. There are several reasons for the scarcity of research on gustatory information. One reason is that taste sensations are affected by a number of factors, such as vision, olfaction and memories. This produces a complex cognition mechanism for a user's gustatory sensation, and makes it difficult to build up a gustatory display which produces a specific taste on demand. Our hypothesis is that the complexity of gustatory sensation can be applied to the realization of a "Pseudo-gustatory" display that presents the desired flavors by means of a cross-modal effect elicited by visual and olfactory augmented reality. We propose the Edible Marker system, which can detect the state [number/shape/6-degree-of-freedom (DOF) coordinate] of each piece of bitten or divided food in real time, and the "Pseudo-gustation" method to change the perceived taste of food by changing its appearance and scent. We construct "MetaCookie+" as an implementation and discuss its validity through an exploratory study.
机译:本文的主要贡献是实现计算机生成的增添风味,并建立一种将味觉信息整合到计算机人机交互中的方法。味觉信息研究不足的原因有很多。原因之一是味觉受多种因素影响,例如视力,嗅觉和记忆力。这产生了用于用户的味觉感觉的复杂的认知机制,并且使得难以建立能根据需要产生特定口味的味觉显示器。我们的假设是,味觉感觉的复杂性可以应用于“假味觉”显示的实现,该显示通过视觉和嗅觉增强现实引起的交叉模式效应呈现所需的风味。我们提出了可食用标记系统,该系统可以实时检测每种被咬或分割食物的状态[数量/形状/ 6自由度(DOF)坐标],并采用“伪味觉”方法进行检测。通过改变食物的外观和气味来改变人们对食物的感知。我们构建“ MetaCookie +”作为实现,并通过探索性研究来讨论其有效性。

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