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An improved algorithm for computing viewshed based on reference planes

机译:基于参考平面的视域改进算法

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Although the algorithm for computing viewshed based on reference planes (the RP viewshed algorithm) doesn''t need to use DEM interpolation method and is more efficient than the R3 algorithm. However, its result in the terrain of the "peaks and valleys" still has a big difference with the result of the R3 algorithm. For one thing, this paper deeply analyzes the defects of the RP compared with the R3 viewshed algorithm in the terrain of the "peaks and valleys". For another, this paper proposes an improved algorithm for the RP viewshed algorithm. This improved algorithm not only has the nearly same efficiency with the RP algorithm, but also has small difference with R3 in the terrain of the "peaks and valleys".
机译:尽管基于参考平面计算视域的算法(RP视域算法)不需要使用DEM插值方法,但比R3算法更有效。但是,其在“峰谷”地形中的结果与R3算法的结果仍然有很大差异。一方面,与R3视域算法相比,本文在“峰谷”地形中深入分析了RP的缺陷。另一方面,本文提出了一种针对RP视域算法的改进算法。这种改进的算法不仅具有与RP算法几乎相同的效率,而且在“峰谷”的地形上与R3的差异也很小。

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