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An Improved Cellular Genetic Algorithm with Evolutionary Rules for 3D Animation Modeling Design

机译:改进的具有进化规则的细胞遗传算法用于3D动画建模设计

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In order to inspire and assist designers to create novel 3D animation modelings, an improved cellular genetic algorithm with evolutionary rules is proposed in this paper and applied in 3D animation modeling design. In this algorithm, ACIS rule expressions are used for deforming the initial 3D animation modeling created by Maya or 3D Max, and human-computer interaction which used expert knowledge to determine fitness function values of individuals is adopted to evaluate generated modelings. Tree-structure encoding is used for the generation and evolution of ACIS rule expressions and an evolutionary rule based on expert knowledge is introduced to reduce the number of human-computer interactions. Besides, a prototype system, called 3D Animation Modeling Design System, is developed based on the proposed algorithm. The experimental results show that the proposed algorithm can automatically and efficiently generate a series of creative 3D animation modelings and reduce the number of human-computer interactions to some extent.
机译:为了启发和帮助设计人员创建新颖的3D动画建模,本文提出了一种具有进化规则的改进的细胞遗传算法,并将其应用于3D动画建模设计中。在该算法中,使用ACIS规则表达式来变形由Maya或3D Max创建的初始3D动画建模,并采用以专家知识确定个人适应度函数值的人机交互方式来评估生成的建模。树结构编码用于ACIS规则表达式的生成和演化,并引入了基于专家知识的演化规则以减少人机交互的次数。此外,基于该算法开发了原型系统,称为3D动画建模设计系统。实验结果表明,该算法可以自动,高效地生成一系列新颖的3D动画模型,并在一定程度上减少了人机交互的次数。

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